One row per scene type (default gameplay, main menu, loading screen, any custom overlay bit). Coordinates are pixel x/y/w/h measured from a raw frame, same as the crops calibrated by hand locally. top_h is optional — only used by the "split" style when the top pane should show the whole frame instead of just the area above the facecam.
| Label | x | y | w | h | top_h |
|---|---|---|---|---|---|
| default | 280 | 760 | 360 | 320 | |
| Full P | 150 | 460 | 360 | 320 | |
| Test p | 100 | 200 | 300 | 400 |